![]() ![]() It's still missing a few quality of life features, like steam matchmaking / friend list integration, so the process is a bit old-school right now, but it does work and it is fun! Players have been asking for multiplayer for a while, so we did the only reasonable thing, which was to release it on April Fool's day without any prior indication. Wildermyth is, first and foremost, a game about heroes, their adventures, the choices they make, and how they change and grow over time. We love the idea that Wildermyth can be a kind of Dungeons & Dragons-esque storytelling device for groups of players, and the way we've implemented multiplayer attempts to make that form of collaboration easier (and, hopefully, more fun!) Since heroes are highly customizable, a lot of players have been making them look like their friends, and then letting their friends make decisions about those heroes' abilities and the choices they make. ![]() The multiplayer mode we've added to Wildermyth is cooperative, and the overall structure is the same as the single player game. ![]()
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